If you're even slightly aware of video games, you’ve probably at least brushed up against Final Fantasy VII again recently. Whether through Remake, Rebirth, or just the constant cultural presence it’s had for decades, it keeps resurfacing. And for my generation, a lot of people, it's nostalgia—we are revisiting something important from the past.
For me, it’s honestly the only reason I wanted a PS5—well, beyond the kids. I’m enjoying it, moseying my way through the world and its story. Comparing it to the original as I go.
After some time playing, I don’t think nostalgia is all of what’s happening. I think Final Fantasy VII has quietly become something much bigger than that. I would even go as far as to call it the epic of our age. And that's what I want to take a moment to talk about.
When we talk about epics, we usually think of stories like The Iliad, The Odyssey, or Beowulf. The Divine Comedy. The most modern example thus far might be The Lord of the Rings.
None of these are just popular stories. They define how people understand the world. They carry moral frameworks, archetypes, and warnings that outlive the generation that first encountered them.
Final Fantasy VII does the same thing—but it does it in a modern language.
Not through gods on mountaintops, but through corporations. Not through destiny handed down from above, but through systems built by humans. And not through mythic heroes, but through people whose identities are fractured, reconstructed, and uncertain.
At the heart of Final Fantasy VII are characters who have lost something fundamental. Cloud’s identity is fragmented—constructed out of memory, trauma, and expectation. Barret fights for a community that’s already been destroyed. Yuffie is trying to reclaim a culture that has already fallen. Red XIII has to relearn who his father was—and what that means for who he is.
These aren’t just heroes. They are people trying to understand who they are after the systems around them have broken. That’s a very modern problem.
But what elevates Final Fantasy VII beyond a story about broken people is how it treats power. It presents gods and devils—but not in the traditional sense.
The “gods” in Final Fantasy VII are not distant beings. They are everyday people who embody healing, connection, and care. Aerith isn’t powerful because she dominates the world. She doesn't. She isn't powerful simply because she's last of an Ancient species, even though she is. She’s powerful because she nurtures the world and it's people in small, everyday ways in spite of her background, because she remains aligned with something larger than manufactured systems and corporations.
The “devils” are also human. Shinra isn’t evil in a mythic sense—it’s worse. It’s efficient. It’s normalized. It’s a system that believes everything can be extracted, optimized, and controlled. It doesn’t see the planet as something sacred. It sees it as a resource. Even Sephiroth, who appears godlike, is the product of human experimentation. His transcendence isn’t divine—it’s engineered.
That’s the shift.
In older epics, gods shape humanity. In Final Fantasy VII, humanity creates gods—and devils—and then loses control of both. This is where we find the tragedy in Final Fantasy VII. It's where the meaning truly lives.
It’s not just that people die. It’s that the conditions that make those deaths inevitable were created by human ambition. The tragedy itself is derived from human action, but it's not purely human. It’s the tragedy of the gods—of things that should have been sacred, reduced to experiments, exploited, and destroyed.
And beneath that, the deeper tragedy is ours:
We built the systems that made it happen. That’s why the story still resonates. Because Shinra doesn’t feel abstract anymore. It feels familiar.
It represents a version of the world where success is measured by efficiency and growth, even when those things come at the cost of life itself. It’s not just a villain—it’s a warning about what happens when systems lose their connection to meaning.
And the answer the story gives isn’t to destroy systems entirely. It’s to refuse to become them.
If there is one core truth at the center of Final Fantasy VII, it’s this:
Don’t become the devil.
And while that sounds simple and easy, the story of Final Fantasy VII points out that it's really not always so clear. It takes an awareness of how to keep your humanity intact amidst modern developments.
Don’t let ambition detach from consequence. Don’t let systems define what has value. Don’t let the pursuit of power sever your connection to people, to community, or to the world itself. Because once that connection is gone, everything else follows.
What makes Final Fantasy VII a true epic, though, isn’t just its themes. It’s its legacy.
Epics don’t just exist—they spread. They become part of how people think. They get retold, reinterpreted, and passed on. Final Fantasy VII has done exactly that.
It shaped a generation that grew up with it. It continues to shape new ones through its remakes and reinterpretations. Its characters, its imagery, its ideas—they persist. That’s a mimetic legacy. And it’s still growing.
There’s one more piece that matters. Every epic is tied to the medium that carries it. Ancient epics were oral traditions. Then came written works. Then came film.
Final Fantasy VII exists in something newer—interactive media. And that changes everything. Because this isn’t just a story you watch or read. It’s a story you participate in. You move through it. You make choices within it. You inhabit its world. That makes its ideas more personal, more immediate, and more enduring.
That’s why I believe this story matters a lot.
Not because it’s nostalgic. Not because it’s popular. But because it is quietly doing what epics have always done:
It’s teaching us how to see the world. And more importantly, it’s warning us about what we might become if we’re not careful.







.png)
.png)


